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Anton Kaplanyan

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Anton Kaplanyan

Vice President, Graphics Research | Intel Corporation

Redmond, Washington, United States

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Anton Kaplanyan

Summary

Anton Kaplanyan is a seasoned professional with extensive experience in graphics research and development, currently serving as the VP of Graphics Research at Intel. His expertise spans a wide range of technologies, including 3D rendering, computer graphics, and machine learning, making him a key player in the evolution of graphics in the gaming and semiconductor industries. Anton co-founded Lightrig, where he focused on innovative tools for digital artists, showcasing his entrepreneurial spirit. His previous roles at industry giants like Facebook and Nvidia reflect a strong background in research, particularly in augmented reality and real-time graphics. Anton holds a PhD in Computer Graphics from the Karlsruhe Institute of Technology, where he contributed to advancements in light transport simulation. He is passionate about pushing the boundaries of visual technology and has published several significant research papers in renowned conferences. His career is marked by a blend of technical prowess and leadership, making him a respected figure in the graphics community.

General

Specialist

Technical Background

Leadership Experience

Long-Term Tenure

Immigrant

Professional interests

Emerging Technologies

Leadership Development

Innovation

Organisational experience

Corporate Experience

Startup Experience

Anton Kaplanyan

Work Experience

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Vice President, Graphics Research at

Intel Corporation

August 2021 - Present

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CTO & Cofounder at

Lightrig

January 2014 - April 2023

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Lead Research Scientist at

Facebook

June 2017 - July 2021

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Research Scientist at

NVIDIA

April 2015 - May 2017

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PhD Researcher (Computer graphics) at

Karlsruher Institut fur Technologie

February 2011 - December 2014

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Lead Researcher at

Crytek

October 2009 - February 2011

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Senior R&D Graphics Programmer at

Crytek

November 2008 - September 2009

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R&D Graphics programmer at

Crytek

January 2008 - November 2008

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Lead programmer at

August 2006 - December 2007

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Graphics Programmer at

May 2004 - July 2006

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Anton Kaplanyan

Education

Karlsruhe Institute of Technology (KIT), Doctor Of Philosophy - Phd

January 2011 - January 2013

National Research University of Electronic Technology (MIET), M.S. In Applied Mathematics

January 2002 - January 2007

Frequently Asked Questions about Anton Kaplanyan

What is Anton Kaplanyan email address?

Anton Kaplanyan's primary email address is ***************@oculus.com. To view the full verified email and additional contact details, sign up for free with Muraena.

What company does Anton Kaplanyan work for?

Anton Kaplanyan is a Vice President, Graphics Research at Intel Corporation, a company specializing in Semiconductor & Other Electronic Component Manufacturing.

Where Anton Kaplanyan graduated from?

Anton Kaplanyan holds a degree in Computer Graphics from Karlsruhe Institute of Technology (KIT).

How can I directly contact Anton Kaplanyan?

To contact Anton Kaplanyan directly, you can use the email address ***************@oculus.com. Complete contact information is available upon registration with Muraena.

Is Anton Kaplanyan an immigrant?

Yes, Anton Kaplanyan is an immigrant and currently based in United States

Who is Anton Kaplanyan?

Anton Kaplanyan is a seasoned professional with extensive experience in graphics research and development, currently serving as the VP of Graphics Research at Intel. His expertise spans a wide range of technologies, including 3D rendering, computer graphics, and machine learning, making him a key player in the evolution of graphics in the gaming and semiconductor industries. Anton co-founded Lightrig, where he focused on innovative tools for digital artists, showcasing his entrepreneurial spirit. His previous roles at industry giants like Facebook and Nvidia reflect a strong background in research, particularly in augmented reality and real-time graphics. Anton holds a PhD in Computer Graphics from the Karlsruhe Institute of Technology, where he contributed to advancements in light transport simulation. He is passionate about pushing the boundaries of visual technology and has published several significant research papers in renowned conferences. His career is marked by a blend of technical prowess and leadership, making him a respected figure in the graphics community.

Anton`s contact details

mail

***************@oculus.com

***************@intel.com

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